Hala, Bladesaint of the Vow

Hala, Bladesaint of the Vow

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

45th 7-5-0
100%
Meta
+1.0
Perf
6.0
Surp
3.2
Diff
Ser Boltyn, Breaker of Dawn
R1
R1 CC
Round 1: Win vs Lucas Xisto (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (1 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Win vs Evandro Campos (Ira, Scarlet Revenger) - Expected: Not enough data (1 matches)
Cindra, Dracai of Retribution
R3
R3 CC
Round 3: Loss vs Stefano Sobreira (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)
Kassai of the Golden Sand
R4
R4 CC
Round 4: Win vs John Hurtado (Kassai of the Golden Sand) - Expected: Not enough data (2 matches)
Oscilio, Constella Intelligence
R5
R5 CC
Round 5: Win vs Eduardo Melo (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
R6
R6 CC
Round 6: Win vs Diego Camargo (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (2 matches)
Dash I/O
R7
R7 CC
Round 7: Loss vs Pedro Lecey Opitz (Dash I/O) - Expected: Not enough data (2 matches)
Gravy Bones, Shipwrecked Looter
R8
R8 CC
Round 8: Win vs Josh Oliveira (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (2 matches)
Victor Goldmane, High and Mighty
R9
R9 CC
Round 9: Loss vs Max Dieckmann (Victor Goldmane, High and Mighty) - Expected: Not enough data (2 matches)
Prism, Awakener of Sol
R10
R10 CC
Round 10: Loss vs Hugo Ribeiro (Prism, Awakener of Sol) - Expected: Not enough data (1 matches)
Victor Goldmane, High and Mighty
R11
R11 CC
Round 11: Loss vs Pedro Ugioni (Victor Goldmane, High and Mighty) - Expected: Not enough data (2 matches)
Rhinar, Reckless Rampage
R12
R12 CC
Round 12: Win vs Vinicius Haniel (Rhinar, Reckless Rampage) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.