Arakni, 5L!p3d 7hRu 7h3 cR4X

Arakni, 5L!p3d 7hRu 7h3 cR4X

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

66th 7-5-0
75%
Meta
+1.6
Perf
7.0
Surp
4.7
Diff
Vynnset, Iron Maiden
!!
20:80
R1 CC
Round 1: Win vs Antoan Yordanov (Vynnset, Iron Maiden) - Expected: 20:80, underdog victory
Jarl Vetreiði
R2
R2 CC
Round 2: Win vs James Gray (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Takis Pavlou (Oscilio, Constella Intelligence) - Expected: 55:45
Victor Goldmane, High and Mighty
!!
25:75
R4 CC
Round 4: Win vs Jonas Müller (Victor Goldmane, High and Mighty) - Expected: 23:77, underdog victory
Oscilio, Constella Intelligence
55:45
R5 CC
Round 5: Loss vs Michael Feng (Oscilio, Constella Intelligence) - Expected: 55:45
Ira, Scarlet Revenger
R6
R6 CC
Round 6: Win vs André Kofmel (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Fai, Rising Rebellion
R7
R7 CC
Round 7: Loss vs Vincent Weinzierl (Fai, Rising Rebellion) - Expected: Not enough data (6 matches)
Arakni, Huntsman
R8
R8 CC
Round 8: Loss vs Danny Otto (Arakni, Huntsman) - Expected: Not enough data (5 matches)
Gravy Bones, Shipwrecked Looter
!
60:40
R9 CC
Round 9: Loss vs Bino Nolting (Gravy Bones, Shipwrecked Looter) - Expected: 62:38, favorite upset
Kassai of the Golden Sand
R10
R10 CC
Round 10: Win vs Federico Sirri (Kassai of the Golden Sand) - Expected: Not enough data (9 matches)
Arakni, Huntsman
R11
R11 CC
Round 11: Loss vs Lennart Paga (Arakni, Huntsman) - Expected: Not enough data (5 matches)
Victor Goldmane, High and Mighty
!!
25:75
R12 CC
Round 12: Win vs Kim Scheerer (Victor Goldmane, High and Mighty) - Expected: 23:77, underdog victory
dropped 3-4-0
57%
Meta
+0.1
Perf
2.9
Surp
1.0
Diff
Rhinar, Reckless Rampage
R1
R1 CC
Round 1: Win vs jens van santberghe (Rhinar, Reckless Rampage) - Expected: Not enough data (7 matches)
Jarl Vetreiði
R2
R2 CC
Round 2: Win vs Remco Baal (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
25:75
R3 CC
Round 3: Loss vs Klas Bergholtz (Victor Goldmane, High and Mighty) - Expected: 23:77
Teklovossen, Esteemed Magnate
R4
R4 CC
Round 4: Win vs Mark Henderson (Teklovossen, Esteemed Magnate) - Expected: Not enough data (4 matches)
Ser Boltyn, Breaker of Dawn
R5
R5 CC
Round 5: Loss vs Timo Cullmann (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (4 matches)
Arakni, Marionette
45:55
R6 CC
Round 6: Loss vs Jacob Clements (Arakni, Marionette) - Expected: 47:53
Vynnset, Iron Maiden
20:80
R7 CC
Round 7: Loss vs Julia Happel (Vynnset, Iron Maiden) - Expected: 20:80
dropped 2-5-0
71%
Meta
-1.2
Perf
3.3
Surp
1.0
Diff
Victor Goldmane, High and Mighty
25:75
R1 CC
Round 1: Loss vs Jason Rolfe (Victor Goldmane, High and Mighty) - Expected: 23:77
Jarl Vetreiði
R2
R2 CC
Round 2: Loss vs Justin Kruft (Jarl Vetreiði) - Expected: Not enough data (9 matches)
Teklovossen, Esteemed Magnate
R3
R3 CC
Round 3: Win vs Niklas Schulte Osthoff (Teklovossen, Esteemed Magnate) - Expected: Not enough data (4 matches)
Arakni, Marionette
45:55
R4 CC
Round 4: Win vs KONSTANTINOS STERGIOU (Arakni, Marionette) - Expected: 47:53
Ser Boltyn, Breaker of Dawn
R5
R5 CC
Round 5: Loss vs Bradley Wayburne (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
R6
R6 CC
Round 6: Loss vs Marc-Kevin Zontek (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Prism, Awakener of Sol
R7
R7 CC
Round 7: Loss vs Rafael Tarcha (Prism, Awakener of Sol) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.