Arakni, 5L!p3d 7hRu 7h3 cR4X

Arakni, 5L!p3d 7hRu 7h3 cR4X

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
40%
Meta
-0.4
Perf
2.6
Surp
1.3
Diff
Oscilio, Constella Intelligence
45:55
R1 CC
Round 1: Win vs Porter Boroski (Oscilio, Constella Intelligence) - Expected: 46:54
Kassai of the Golden Sand
45:55
R2 CC
Round 2: Loss vs 岡西 達也 (Kassai of the Golden Sand) - Expected: 47:53
Oscilio, Constella Intelligence
45:55
R3 CC
Round 3: Loss vs Nicolas Heiden (Oscilio, Constella Intelligence) - Expected: 46:54
Cindra, Dracai of Retribution
60:40
R4 CC
Round 4: Loss vs Kinga Piper Balázs (Cindra, Dracai of Retribution) - Expected: 58:42
Dash I/O
50:50
R5 CC
Round 5: Win vs SEAN STELL (Dash I/O) - Expected: 48:52
dropped 1-4-0
40%
Meta
-1.2
Perf
2.1
Surp
0.9
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs Randy Davis (Victor Goldmane, High and Mighty) - Expected: 35:65
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Loss vs 秀太 栗原 (Cindra, Dracai of Retribution) - Expected: 58:42
Arakni, Huntsman
25:75
R3 CC
Round 3: Loss vs Teddy Tai (Arakni, Huntsman) - Expected: 25:75
Oscilio, Constella Intelligence
45:55
R4 CC
Round 4: Loss vs Kelvin Ng (Oscilio, Constella Intelligence) - Expected: 46:54
Katsu, the Wanderer
55:45
R5 CC
Round 5: Win vs Steven Christian (Katsu, the Wanderer) - Expected: 55:45
dropped 1-3-0
25%
Meta
-0.6
Perf
1.6
Surp
1.0
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs Maximilian Klein (Victor Goldmane, High and Mighty) - Expected: 35:65
Prism, Awakener of Sol
45:55
R2 CC
Round 2: Loss vs Adam Fronsee (Prism, Awakener of Sol) - Expected: 46:54
Arakni, Marionette
30:70
R3 CC
Round 3: Loss vs Arjun Garg (Arakni, Marionette) - Expected: 31:69
R4
R4 CC
Round 4: Win vs None (Unknown)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.