Olympia, Prized Fighter

Olympia, Prized Fighter

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

55th 4-4-0
100%
Meta
0.0
Perf
4.0
Surp
3.0
Diff
Kayo, Armed and Dangerous
R1
R1 CC
Round 1: Loss vs Jeffrey White (Kayo, Armed and Dangerous) - Expected: Not enough data (7 matches)
Arakni, Huntsman
R2
R2 CC
Round 2: Loss vs Brian Lee (Arakni, Huntsman) - Expected: Not enough data (2 matches)
Bravo, Showstopper
R3
R3 CC
Round 3: Loss vs Ian Siczewicz (Bravo, Showstopper) - Expected: Not enough data (4 matches)
R4
R4 CC
Round 4: Win vs None (Unknown)
Dorinthea Ironsong
R5
R5 CC
Round 5: Win vs Jesse Bowman (Dorinthea Ironsong) - Expected: Not enough data (4 matches)
Kayo, Armed and Dangerous
R6
R6 CC
Round 6: Loss vs Kevin Brayer (Kayo, Armed and Dangerous) - Expected: Not enough data (7 matches)
Levia, Shadowborn Abomination
R7
R7 CC
Round 7: Win vs Jesse Glassbrook (Levia, Shadowborn Abomination) - Expected: Not enough data (5 matches)
Bravo, Showstopper
R8
R8 CC
Round 8: Win vs Chris Rowland (Bravo, Showstopper) - Expected: Not enough data (4 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.5
Diff
Bravo, Showstopper
R1
R1 CC
Round 1: Loss vs Timothy Grant (Bravo, Showstopper) - Expected: Not enough data (4 matches)
Kassai of the Golden Sand
R2
R2 CC
Round 2: Win vs Graden Hutchinson (Kassai of the Golden Sand) - Expected: Not enough data (4 matches)
Maxx 'The Hype' Nitro
R3
R3 CC
Round 3: Loss vs Daniel Flavin (Maxx 'The Hype' Nitro) - Expected: Not enough data (1 matches)
Levia, Shadowborn Abomination
R4
R4 CC
Round 4: Loss vs Jesse Glassbrook (Levia, Shadowborn Abomination) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.