Gravy Bones

Gravy Bones

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

107th 4-5-0
78%
Meta
+0.2
Perf
3.8
Surp
1.9
Diff
Marlynn
R1
R1 SAGE
Round 1: Win vs Matthias Fund (Marlynn) - Expected: Not enough data (1 matches)
Rhinar
R2
R2 SAGE
Round 2: Loss vs Emad Kashy (Rhinar) - Expected: Not enough data (3 matches)
Pleiades
R3
R3 SAGE
Round 3: Win vs Louis Ades (Pleiades) - Expected: Not enough data (1 matches)
Rhinar
R4
R4 SAGE
Round 4: Win vs Christopher Iaali (Rhinar) - Expected: Not enough data (3 matches)
Kano
R5
R5 SAGE
Round 5: Loss vs Daniel Winning (Kano) - Expected: Not enough data (2 matches)
Ira, Crimson Haze
R6
R6 SAGE
Round 6: Loss vs Adam Hove (Ira, Crimson Haze) - Expected: Not enough data (6 matches)
Briar
15:85
R7 SAGE
Round 7: Loss vs Rafael Salsa (Briar) - Expected: 15:85
Briar
15:85
R8 SAGE
Round 8: Loss vs Jonas Benzarti (Briar) - Expected: 15:85
Scurv, Stowaway
R9
R9 SAGE
Round 9: Win vs Tom Lorente (Scurv, Stowaway) - Expected: Not enough data (1 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.8
Diff
Viserai
R1
R1 SAGE
Round 1: Loss vs TCGTed Grabow (Viserai) - Expected: Not enough data (3 matches)
Bravo, Flattering Showman
R2
R2 SAGE
Round 2: Loss vs Michael Feng (Bravo, Flattering Showman) - Expected: Not enough data (4 matches)
Ira, Crimson Haze
R3
R3 SAGE
Round 3: Win vs David Hopkins (Ira, Crimson Haze) - Expected: Not enough data (6 matches)
Prism
R4
R4 SAGE
Round 4: Loss vs Rob van der Burgh (Prism) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.