Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

35th 6-5-0
82%
Meta
+0.2
Perf
5.8
Surp
3.3
Diff
Kayo, Armed and Dangerous
60:40
R1 CC
Round 1: Win vs Isaac Lee (Kayo, Armed and Dangerous) - Expected: 58:42
Oscilio, Constella Intelligence
65:35
R2 CC
Round 2: Win vs Kelvin Ng (Oscilio, Constella Intelligence) - Expected: 67:33
Arakni, 5L!p3d 7hRu 7h3 cR4X
R3
R3 CC
Round 3: Win vs Lok Chan (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (3 matches)
Oscilio, Constella Intelligence
!
65:35
R4 CC
Round 4: Loss vs Gordon Chan (Oscilio, Constella Intelligence) - Expected: 67:33, favorite upset
Verdance, Thorn of the Rose
50:50
R5 CC
Round 5: Loss vs Cheuk Hin Jacky Ho (Verdance, Thorn of the Rose) - Expected: 51:49
Kassai of the Golden Sand
!!
30:70
R6 CC
Round 6: Win vs Elvis Ho (Kassai of the Golden Sand) - Expected: 29:71, underdog victory
Dash I/O
60:40
R7 CC
Round 7: Loss vs Gaia Enomoto (Dash I/O) - Expected: 59:41
Verdance, Thorn of the Rose
50:50
R8 CC
Round 8: Loss vs Oh Oh (Verdance, Thorn of the Rose) - Expected: 51:49
Victor Goldmane, High and Mighty
R9
R9 CC
Round 9: Win vs Nasiruddin Nordin (Victor Goldmane, High and Mighty) - Expected: Not enough data (8 matches)
Dorinthea Ironsong
45:55
R10 CC
Round 10: Win vs Roderick So (Dorinthea Ironsong) - Expected: 45:55
Verdance, Thorn of the Rose
50:50
R11 CC
Round 11: Loss vs Kyrios Mak (Verdance, Thorn of the Rose) - Expected: 51:49

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.