Marlynn, Treasure Hunter

Marlynn, Treasure Hunter

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

49th 2-5-0
57%
Meta
-0.6
Perf
2.3
Surp
1.0
Diff
Arakni, Marionette
5:95
R1 CC
Round 1: Loss vs Thaddius Ho (Arakni, Marionette) - Expected: 7:93
Puffin, Hightail
R2
R2 CC
Round 2: Loss vs Avex Lim Lian Hui (Puffin, Hightail) - Expected: Not enough data (8 matches)
Arakni, Marionette
5:95
R3 CC
Round 3: Loss vs Baron Chan (Arakni, Marionette) - Expected: 7:93
R4
R4 CC
Round 4: Win vs None ()
Kayo, Armed and Dangerous
65:35
R5 CC
Round 5: Win vs Ojus Sharma (Kayo, Armed and Dangerous) - Expected: 65:35
Dash I/O
35:65
R6 CC
Round 6: Loss vs jay asher yeo (Dash I/O) - Expected: 35:65
Victor Goldmane, High and Mighty
R7
R7 CC
Round 7: Loss vs Tim Yap (Victor Goldmane, High and Mighty) - Expected: Not enough data (7 matches)
dropped 2-3-0
60%
Meta
-0.0
Perf
1.8
Surp
0.7
Diff
Cindra, Dracai of Retribution
50:50
R1 CC
Round 1: Win vs Bernie L (Cindra, Dracai of Retribution) - Expected: 48:52
Kayo, Underhanded Cheat
R2
R2 CC
Round 2: Loss vs Wayne Tay (Kayo, Underhanded Cheat) - Expected: Not enough data (8 matches)
Gravy Bones, Shipwrecked Looter
25:75
R3 CC
Round 3: Loss vs Elliot Lucas Marcell Tan (Gravy Bones, Shipwrecked Looter) - Expected: 24:76
Kayo, Armed and Dangerous
65:35
R4 CC
Round 4: Win vs Gary Lee (Kayo, Armed and Dangerous) - Expected: 65:35
Dorinthea Ironsong
15:85
R5 CC
Round 5: Loss vs Joshua Zhang (Dorinthea Ironsong) - Expected: 17:83

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.