Fai, Rising Rebellion

Fai, Rising Rebellion

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

10th 9-3-0
75%
Meta
+3.2
Perf
5.7
Surp
4.7
Diff
Cindra, Dracai of Retribution
25:75
R1 CC
Round 1: Loss vs Brent Van de Staey (Cindra, Dracai of Retribution) - Expected: 27:73
Kassai of the Golden Sand
R2
R2 CC
Round 2: Win vs Paolo D’Innocenzo (Kassai of the Golden Sand) - Expected: Not enough data (5 matches)
Florian, Rotwood Harbinger
R3
R3 CC
Round 3: Win vs Tore Eskeland (Florian, Rotwood Harbinger) - Expected: Not enough data (8 matches)
Azalea, Ace in the Hole
R4
R4 CC
Round 4: Win vs "Lello" Alessandro Stefanelli (Azalea, Ace in the Hole) - Expected: Not enough data (9 matches)
Cindra, Dracai of Retribution
!!
25:75
R5 CC
Round 5: Win vs Andreas Capsalis (Cindra, Dracai of Retribution) - Expected: 27:73, underdog victory
Prism, Awakener of Sol
!
35:65
R6 CC
Round 6: Win vs Tim Sofsky (Prism, Awakener of Sol) - Expected: 36:64, underdog victory
Gravy Bones, Shipwrecked Looter
R7
R7 CC
Round 7: Loss vs Sander Neeft (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Verdance, Thorn of the Rose
70:30
R8 CC
Round 8: Win vs Giulio Monaco (Verdance, Thorn of the Rose) - Expected: 70:30
Kano, Dracai of Aether
R9
R9 CC
Round 9: Win vs Andrea Nicastro (Kano, Dracai of Aether) - Expected: Not enough data (6 matches)
Verdance, Thorn of the Rose
70:30
R10 CC
Round 10: Win vs Jason Rolfe (Verdance, Thorn of the Rose) - Expected: 70:30
Nuu, Alluring Desire
R11
R11 CC
Round 11: Win vs Michaele Teppa (Nuu, Alluring Desire) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
R12
R12 CC
Round 12: Loss vs Marko Leben (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.