Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-3-0
50%
Meta
-0.9
Perf
2.1
Surp
1.4
Diff
Ira, Scarlet Revenger
!
60:40
R1 CC
Round 1: Loss vs Giulio Monaco (Ira, Scarlet Revenger) - Expected: 62:38, favorite upset
Prism, Awakener of Sol
35:65
R2 CC
Round 2: Loss vs Lars-Christian Lieckfeldt (Prism, Awakener of Sol) - Expected: 37:63
Marlynn, Treasure Hunter
50:50
R3 CC
Round 3: Loss vs Jonas Preusch (Marlynn, Treasure Hunter) - Expected: 50:50
Oscilio, Constella Intelligence
!
40:60
R4 CC
Round 4: Win vs Patrick Schuster (Oscilio, Constella Intelligence) - Expected: 38:62, underdog victory
dropped 1-3-0
50%
Meta
-0.7
Perf
1.4
Surp
0.1
Diff
Fang, Dracai of Blades
65:35
R1 CC
Round 1: Win vs Nils Herrmann (Fang, Dracai of Blades) - Expected: 67:33
Kayo, Armed and Dangerous
55:45
R2 CC
Round 2: Loss vs Stefan Hofmüller (Kayo, Armed and Dangerous) - Expected: 56:44
Florian, Rotwood Harbinger
25:75
R3 CC
Round 3: Loss vs Wolfgang Mahl (Florian, Rotwood Harbinger) - Expected: 24:76
Florian, Rotwood Harbinger
25:75
R4 CC
Round 4: Loss vs Tigran Grigorian (Florian, Rotwood Harbinger) - Expected: 24:76

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.