Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

88%
Meta
+1.4
Perf
3.6
Surp
2.0
Diff
Dorinthea Ironsong
R1
R1 CC
Round 1: Win vs Stefano Maximiliano Cortés Gutiérrez (Dorinthea Ironsong) - Expected: Not enough data (9 matches)
Oscilio, Constella Intelligence
50:50
R2 CC
Round 2: Win vs Roberto Gael Busnelli Cifuentes (Oscilio, Constella Intelligence) - Expected: 50:50
Kassai of the Golden Sand
50:50
R3 CC
Round 3: Win vs Luis Canche (Kassai of the Golden Sand) - Expected: 50:50
Oscilio, Constella Intelligence
50:50
R4 CC
Round 4: Win vs Fernando Alcantara Sarmiento (Oscilio, Constella Intelligence) - Expected: 50:50
Verdance, Thorn of the Rose
10:90
R5 CC
Round 5: Loss vs Evan Ford (Verdance, Thorn of the Rose) - Expected: 10:90
Dash I/O
R6
R6 CC
Round 6: Win vs Osmar Bravo (Dash I/O) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
R7
R7 CC
Round 7: Loss vs Emmanuel Rojas (Victor Goldmane, High and Mighty) - Expected: Not enough data (7 matches)
Oscilio, Constella Intelligence
50:50
R8 CC
Round 8: Loss vs Fernando Alcantara Sarmiento (Oscilio, Constella Intelligence) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.