Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
71%
Meta
-0.1
Perf
3.1
Surp
2.4
Diff
Ira, Scarlet Revenger
50:50
R1 CC
Round 1: Loss vs Max Middleton (Ira, Scarlet Revenger) - Expected: 50:50
Prism, Awakener of Sol
35:65
R2 CC
Round 2: Loss vs Topher Curtis (Prism, Awakener of Sol) - Expected: 36:64
Gravy Bones, Shipwrecked Looter
20:80
R3 CC
Round 3: Loss vs Shaun Clark (Gravy Bones, Shipwrecked Looter) - Expected: 21:79
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R4 CC
Round 4: Win vs Sam Smith (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Kassai of the Golden Sand
R5
R5 CC
Round 5: Loss vs Jake mccormack (Kassai of the Golden Sand) - Expected: Not enough data (9 matches)
Valda, Seismic Impact
R6
R6 CC
Round 6: Win vs Taylah Wells (Valda, Seismic Impact) - Expected: Not enough data (3 matches)
Arakni, Marionette
R7
R7 CC
Round 7: Win vs Henry Groves (Arakni, Marionette) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.