Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
1.7
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R1 CC
Round 1: Win vs Riley Lont (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Oscilio, Constella Intelligence
R2
R2 CC
Round 2: Loss vs Abigail Welday (Oscilio, Constella Intelligence) - Expected: Not enough data (5 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Loss vs Nicholas Tran (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Vynnset, Iron Maiden
R4
R4 CC
Round 4: Win vs Justin Fernandes (Vynnset, Iron Maiden) - Expected: Not enough data (4 matches)
Riptide, Lurker of the Deep
R5
R5 CC
Round 5: Win vs Landon Lord (Riptide, Lurker of the Deep) - Expected: Not enough data (2 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R6 CC
Round 6: Loss vs James Pack (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Dorinthea Ironsong
R1
R1 CC
Round 1: Win vs Marshel Halliday (Dorinthea Ironsong) - Expected: Not enough data (2 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R2 CC
Round 2: Loss vs Tho Bui (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R3 CC
Round 3: Loss vs Jacob Bader (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Oscilio, Constella Intelligence
R4
R4 CC
Round 4: Loss vs Brian Hoffman (Oscilio, Constella Intelligence) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.