Kayo, Berserker Runt

Kayo, Berserker Runt

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

21st 3-3-0
100%
Meta
0.0
Perf
3.0
Surp
1.0
Diff
Data Doll MKII
R1
R1 Blitz
Round 1: Win vs Thien Nguyen (Data Doll MKII) - Expected: Not enough data (1 matches)
Levia
R2
R2 Blitz
Round 2: Win vs Aaron Rose (Levia) - Expected: Not enough data (2 matches)
Levia
R3
R3 Blitz
Round 3: Win vs Sevan Karagoezoglu (Levia) - Expected: Not enough data (2 matches)
Dash, Database
R4
R4 Blitz
Round 4: Loss vs Marc Teunnissen (Dash, Database) - Expected: Not enough data (1 matches)
Terra
R5
R5 Blitz
Round 5: Loss vs Lucas Macorano (Terra) - Expected: Not enough data (2 matches)
Puffin
R6
R6 Blitz
Round 6: Loss vs Jacqueline Holthausen (Puffin) - Expected: Not enough data (1 matches)
36th 1-5-0
100%
Meta
-2.0
Perf
3.0
Surp
0.3
Diff
Arakni, Solitary Confinement
R1
R1 Blitz
Round 1: Loss vs Robin Scornia (Arakni, Solitary Confinement) - Expected: Not enough data (2 matches)
Oscilio
R2
R2 Blitz
Round 2: Win vs Dennis Canaki (Oscilio) - Expected: Not enough data (2 matches)
Oscilio
R3
R3 Blitz
Round 3: Loss vs Eric Plaschnick (Oscilio) - Expected: Not enough data (2 matches)
Aurora
R4
R4 Blitz
Round 4: Loss vs Tobias Göppert (Aurora) - Expected: Not enough data (2 matches)
Verdance
R5
R5 Blitz
Round 5: Loss vs Kevin Bertram (Verdance) - Expected: Not enough data (1 matches)
Kayo
R6
R6 Blitz
Round 6: Loss vs Kevin Sossenheimer (Kayo) - Expected: Not enough data (5 matches)
dropped 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Terra
R1
R1 Blitz
Round 1: Loss vs Florian Mai (Terra) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.