Verdance

Verdance

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

35th 2-4-0
67%
Meta
-0.8
Perf
2.8
Surp
1.5
Diff
Arakni, Solitary Confinement
45:55
R1 Blitz
Round 1: Loss vs Philip Holtappel (Arakni, Solitary Confinement) - Expected: 45:55
Dromai
R2
R2 Blitz
Round 2: Loss vs Maximilian Bültel (Dromai) - Expected: Not enough data (9 matches)
Dash, Database
30:70
R3 Blitz
Round 3: Loss vs Philippos Koulousakis (Dash, Database) - Expected: 30:70
R4
R4 Blitz
Round 4: Win vs None (Unknown)
Kayo, Berserker Runt
R5
R5 Blitz
Round 5: Win vs Tobias Hartfiel (Kayo, Berserker Runt) - Expected: Not enough data (1 matches)
Dromai
R6
R6 Blitz
Round 6: Loss vs Marc Bluhm (Dromai) - Expected: Not enough data (9 matches)
dropped 1-4-0
100%
Meta
-1.5
Perf
2.5
Surp
0.4
Diff
Professor Teklovossen
R1
R1 Blitz
Round 1: Loss vs Finn Labe (Professor Teklovossen) - Expected: Not enough data (1 matches)
Valda Brightaxe
R2
R2 Blitz
Round 2: Win vs Brennen Davis (Valda Brightaxe) - Expected: Not enough data (1 matches)
Prism, Advent of Thrones
R3
R3 Blitz
Round 3: Loss vs Max Löhe (Prism, Advent of Thrones) - Expected: Not enough data (5 matches)
Dromai
R4
R4 Blitz
Round 4: Loss vs Leon Schüßler (Dromai) - Expected: Not enough data (9 matches)
Dromai
R5
R5 Blitz
Round 5: Loss vs Christopher Richter (Dromai) - Expected: Not enough data (9 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Aurora
R1
R1 Blitz
Round 1: Loss vs Frank Pilchowski (Aurora) - Expected: Not enough data (4 matches)
Terra
R2
R2 Blitz
Round 2: Loss vs Lucas Macorano (Terra) - Expected: Not enough data (1 matches)
Dromai
R3
R3 Blitz
Round 3: Loss vs Christopher Richter (Dromai) - Expected: Not enough data (9 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.