Puffin, Hightail

Puffin, Hightail

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 5-2-0
57%
Meta
+2.1
Perf
3.2
Surp
3.9
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs siwa vichaidit (Victor Goldmane, High and Mighty) - Expected: 35:65
Florian, Rotwood Harbinger
!!
20:80
R2 CC
Round 2: Win vs Ekalux Ua-areemitr (Florian, Rotwood Harbinger) - Expected: 21:79, underdog victory
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Win vs Natthaphon Kasemphonchotinan (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Marlynn, Treasure Hunter
60:40
R7 CC
Round 7: Win vs Chantad Tanapisutporn (Marlynn, Treasure Hunter) - Expected: 59:41
Gravy Bones, Shipwrecked Looter
50:50
R8 CC
Round 8: Win vs Tatthep Kasetsin (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Prism, Awakener of Sol
65:35
R9 CC
Round 9: Win vs Thanthawat "Vespa" Chujitngamsuwong (Prism, Awakener of Sol) - Expected: 63:37
Florian, Rotwood Harbinger
20:80
R10 CC
Round 10: Loss vs Torpong Juntree (Florian, Rotwood Harbinger) - Expected: 21:79
dropped 1-2-0
33%
Meta
-0.2
Perf
1.1
Surp
0.6
Diff
Cindra, Dracai of Retribution
40:60
R1 CC
Round 1: Loss vs Klynn Unjai (Cindra, Dracai of Retribution) - Expected: 42:58
Vynnset, Iron Maiden
55:45
R2 CC
Round 2: Win vs Nuttapon Songkhakul (Vynnset, Iron Maiden) - Expected: 56:44
Arakni, 5L!p3d 7hRu 7h3 cR4X
25:75
R3 CC
Round 3: Loss vs Natthaworn Raungsiripinyo (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 23:77

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.