Prism, Awakener of Sol

Prism, Awakener of Sol

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

29%
Meta
+0.1
Perf
3.7
Surp
1.2
Diff
Kayo, Armed and Dangerous
!!
25:75
R1 CC
Round 1: Win vs Prempracha Saensupar (Kayo, Armed and Dangerous) - Expected: 24:76, underdog victory
Prism, Awakener of Sol
50:50
R2 CC
Round 2: Win vs Tanaphun Phuagkhaopong (Prism, Awakener of Sol) - Expected: 50:50 (mirror match)
Ira, Scarlet Revenger
!
35:65
R3 CC
Round 3: Win vs Emmanuel Onate (Ira, Scarlet Revenger) - Expected: 36:64, underdog victory
Cindra, Dracai of Retribution
45:55
R7 CC
Round 7: Loss vs Wiroon Juesathainrat (Cindra, Dracai of Retribution) - Expected: 45:55
Florian, Rotwood Harbinger
35:65
R8 CC
Round 8: Loss vs Torpong Juntree (Florian, Rotwood Harbinger) - Expected: 35:65
Puffin, Hightail
40:60
R9 CC
Round 9: Loss vs Teerawish Kotesiri (Puffin, Hightail) - Expected: 40:60
Gravy Bones, Shipwrecked Looter
!
65:35
R10 CC
Round 10: Loss vs Tobias Schmiedeberg (Gravy Bones, Shipwrecked Looter) - Expected: 63:37, favorite upset
dropped 2-1-0
67%
Meta
+0.3
Perf
1.3
Surp
1.6
Diff
Kano, Dracai of Aether
85:15
R1 CC
Round 1: Win vs Paramee(Time) Khamsommat (Kano, Dracai of Aether) - Expected: 85:15
Prism, Awakener of Sol
50:50
R2 CC
Round 2: Loss vs Thanthawat "Vespa" Chujitngamsuwong (Prism, Awakener of Sol) - Expected: 50:50 (mirror match)
Florian, Rotwood Harbinger
!
35:65
R3 CC
Round 3: Win vs Seiichi Yasuda (Florian, Rotwood Harbinger) - Expected: 35:65, underdog victory

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.