Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

13th 4-3-0
86%
Meta
+0.0
Perf
3.5
Surp
1.6
Diff
R1
R1 CC
Round 1: Win vs None (Unknown)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R2 CC
Round 2: Win vs Eric Cheong (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 51:49
Gravy Bones, Shipwrecked Looter
35:65
R3 CC
Round 3: Loss vs Chu Heng Eng (Gravy Bones, Shipwrecked Looter) - Expected: 33:67
Riptide, Lurker of the Deep
!!
80:20
R4 CC
Round 4: Loss vs Farid Farhan (Riptide, Lurker of the Deep) - Expected: 81:19, favorite upset
Prism, Awakener of Sol
55:45
R5 CC
Round 5: Loss vs Reynold Lam (Prism, Awakener of Sol) - Expected: 57:43
Cindra, Dracai of Retribution
60:40
R6 CC
Round 6: Win vs Jack Tong (Cindra, Dracai of Retribution) - Expected: 61:39
Cindra, Dracai of Retribution
60:40
R6 CC
Round 6: Win vs Jack Tong (Cindra, Dracai of Retribution) - Expected: 61:39
11th 3-4-0
71%
Meta
-0.7
Perf
2.9
Surp
0.9
Diff
Prism, Awakener of Sol
55:45
R1 CC
Round 1: Win vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 57:43
Verdance, Thorn of the Rose
20:80
R2 CC
Round 2: Loss vs Chia Yong Teck (Verdance, Thorn of the Rose) - Expected: 19:81
Fang, Dracai of Blades
50:50
R3 CC
Round 3: Loss vs Benjamin Prisse (Fang, Dracai of Blades) - Expected: 50:50
Oscilio, Constella Intelligence
45:55
R4 CC
Round 4: Win vs Brenna Tan (Oscilio, Constella Intelligence) - Expected: 46:54
Dorinthea Ironsong
85:15
R5 CC
Round 5: Win vs Jayden Yap (Dorinthea Ironsong) - Expected: 85:15
Prism, Awakener of Sol
55:45
R6 CC
Round 6: Loss vs Reynold Lam (Prism, Awakener of Sol) - Expected: 57:43
Prism, Awakener of Sol
55:45
R6 CC
Round 6: Loss vs Reynold Lam (Prism, Awakener of Sol) - Expected: 57:43

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.