Ira, Scarlet Revenger

Ira, Scarlet Revenger

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 3-4-0
29%
Meta
+0.1
Perf
3.2
Surp
2.3
Diff
Verdance, Thorn of the Rose
!
35:65
R1 CC
Round 1: Win vs David Vargas (Verdance, Thorn of the Rose) - Expected: 33:67, underdog victory
Dash I/O
50:50
R2 CC
Round 2: Loss vs Carlos Gerardo Lopez (Dash I/O) - Expected: 50:50
Cindra, Dracai of Retribution
45:55
R3 CC
Round 3: Loss vs Vigneo Guzman (Cindra, Dracai of Retribution) - Expected: 46:54
Cindra, Dracai of Retribution
45:55
R7 CC
Round 7: Win vs Pedro Josafat Valdez De León (Cindra, Dracai of Retribution) - Expected: 46:54
Dorinthea Ironsong
55:45
R8 CC
Round 8: Win vs Manuel Alejandro Sánchez Romo (Dorinthea Ironsong) - Expected: 56:44
Florian, Rotwood Harbinger
30:70
R9 CC
Round 9: Loss vs Oscar Vargas (Florian, Rotwood Harbinger) - Expected: 31:69
Fang, Dracai of Blades
30:70
R10 CC
Round 10: Loss vs Miguel Rubio (Fang, Dracai of Blades) - Expected: 29:71
0%
Meta
-0.3
Perf
1.5
Surp
1.0
Diff
Kassai of the Golden Sand
25:75
R1 CC
Round 1: Loss vs Gaston Zagursky (Kassai of the Golden Sand) - Expected: 24:76
Verdance, Thorn of the Rose
35:65
R2 CC
Round 2: Draw vs Eduardo Castillo Trujillo (Verdance, Thorn of the Rose) - Expected: 33:67
Kayo, Armed and Dangerous
40:60
R3 CC
Round 3: Win vs Luis Franco (Kayo, Armed and Dangerous) - Expected: 40:60
Verdance, Thorn of the Rose
35:65
R7 CC
Round 7: Loss vs Jonathan Sanchez (Verdance, Thorn of the Rose) - Expected: 33:67

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.