Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

33%
Meta
+1.9
Perf
2.8
Surp
4.2
Diff
Dash I/O
40:60
R1 CC
Round 1: Win vs Adam Hove (Dash I/O) - Expected: 41:59
Prism, Awakener of Sol
45:55
R2 CC
Round 2: Loss vs Thuong Nguyen (Prism, Awakener of Sol) - Expected: 46:54
Riptide, Lurker of the Deep
65:35
R3 CC
Round 3: Win vs Audun Årnes (Riptide, Lurker of the Deep) - Expected: 65:35
Arakni, 5L!p3d 7hRu 7h3 cR4X
45:55
R7 CC
Round 7: Win vs Peter Bråss (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 47:53
Cindra, Dracai of Retribution
45:55
R8 CC
Round 8: Win vs Daniel Eliassen (Cindra, Dracai of Retribution) - Expected: 43:57
Fang, Dracai of Blades
70:30
R9 CC
Round 9: Win vs Christopher Reyes (Fang, Dracai of Blades) - Expected: 72:28
dropped 1-2-0
100%
Meta
-1.0
Perf
1.5
Surp
0.2
Diff
Fang, Dracai of Blades
70:30
R1 CC
Round 1: Win vs Lucas Vaz (Fang, Dracai of Blades) - Expected: 72:28
Fang, Dracai of Blades
!!
70:30
R2 CC
Round 2: Loss vs Christopher Reyes (Fang, Dracai of Blades) - Expected: 72:28, favorite upset
Verdance, Thorn of the Rose
55:45
R3 CC
Round 3: Loss vs Bernhard Hinna (Verdance, Thorn of the Rose) - Expected: 54:46

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.