Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

33%
Meta
+2.1
Perf
3.0
Surp
4.8
Diff
Dash I/O
!
35:65
R1 CC
Round 1: Win vs Adam Hove (Dash I/O) - Expected: 37:63, underdog victory
Prism, Awakener of Sol
45:55
R2 CC
Round 2: Loss vs Thuong Nguyen (Prism, Awakener of Sol) - Expected: 47:53
Riptide, Lurker of the Deep
60:40
R3 CC
Round 3: Win vs Audun Årnes (Riptide, Lurker of the Deep) - Expected: 60:40
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R7 CC
Round 7: Win vs Peter Bråss (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 41:59
Cindra, Dracai of Retribution
40:60
R8 CC
Round 8: Win vs Daniel Eliassen (Cindra, Dracai of Retribution) - Expected: 41:59
Fang, Dracai of Blades
65:35
R9 CC
Round 9: Win vs Christopher Reyes (Fang, Dracai of Blades) - Expected: 64:36
dropped 1-2-0
100%
Meta
-0.8
Perf
1.5
Surp
0.2
Diff
Fang, Dracai of Blades
65:35
R1 CC
Round 1: Win vs Lucas Vaz (Fang, Dracai of Blades) - Expected: 64:36
Fang, Dracai of Blades
!
65:35
R2 CC
Round 2: Loss vs Christopher Reyes (Fang, Dracai of Blades) - Expected: 64:36, favorite upset
Verdance, Thorn of the Rose
55:45
R3 CC
Round 3: Loss vs Bernhard Hinna (Verdance, Thorn of the Rose) - Expected: 54:46

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.