Arakni, 5L!p3d 7hRu 7h3 cR4X

Arakni, 5L!p3d 7hRu 7h3 cR4X

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 3-1-0
75%
Meta
+1.0
Perf
2.1
Surp
1.6
Diff
Jarl Vetreiði
50:50
R1 CC
Round 1: Win vs Cato DIrdal (Jarl Vetreiði) - Expected: 49:51
Verdance, Thorn of the Rose
45:55
R2 CC
Round 2: Win vs Bernhard Hinna (Verdance, Thorn of the Rose) - Expected: 43:57
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R3 CC
Round 3: Win vs Even Kverneland (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
Oscilio, Constella Intelligence
55:45
R7 CC
Round 7: Loss vs Steffen Bergo Jenssen (Oscilio, Constella Intelligence) - Expected: 53:47
dropped 2-1-0
100%
Meta
+0.4
Perf
1.4
Surp
0.8
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R1 CC
Round 1: Win vs Jaran Ødegaard Sørensen (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Win vs Andreas Nordeng (Cindra, Dracai of Retribution) - Expected: 61:39
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R3 CC
Round 3: Loss vs Peter Bråss (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
dropped 2-1-0
100%
Meta
+0.5
Perf
1.5
Surp
1.7
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R1 CC
Round 1: Loss vs Even Kverneland (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
Jarl Vetreiði
50:50
R2 CC
Round 2: Win vs Egil Sæbøe-Larssen (Jarl Vetreiði) - Expected: 49:51
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Win vs Erik Skinstad (Gravy Bones, Shipwrecked Looter) - Expected: 49:51

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.