Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 5-3-0
88%
Meta
+0.3
Perf
3.6
Surp
2.7
Diff
Gravy Bones, Shipwrecked Looter
65:35
R1 CC
Round 1: Win vs Pablo Álvarez Castillo (Gravy Bones, Shipwrecked Looter) - Expected: 65:35
Victor Goldmane, High and Mighty
55:45
R2 CC
Round 2: Win vs Santiago Gullón Escobar (Victor Goldmane, High and Mighty) - Expected: 54:46
Levia, Shadowborn Abomination
65:35
R3 CC
Round 3: Win vs David Roldán Nogal (Levia, Shadowborn Abomination) - Expected: 62:38
Dash I/O
40:60
R10 CC
Round 10: Loss vs Daniel Correas (Dash I/O) - Expected: 41:59
Arakni, Marionette
50:50
R11 CC
Round 11: Win vs Jose Luis Saenz Soria (Arakni, Marionette) - Expected: 51:49
Kassai of the Golden Sand
!!
70:30
R12 CC
Round 12: Loss vs Pablo Pintor (Kassai of the Golden Sand) - Expected: 71:29, favorite upset
Kassai of the Golden Sand
70:30
R13 CC
Round 13: Win vs Pablo Pintor (Kassai of the Golden Sand) - Expected: 71:29
Vynnset, Iron Maiden
55:45
R14 CC
Round 14: Loss vs Yassine Echafai Tripiana (Vynnset, Iron Maiden) - Expected: 53:47
dropped 0-3-0
67%
Meta
-1.7
Perf
1.7
Surp
0.0
Diff
Puffin, Hightail
55:45
R1 CC
Round 1: Loss vs Perry Austin (Puffin, Hightail) - Expected: 56:44
Prism, Awakener of Sol
45:55
R2 CC
Round 2: Loss vs Alejandro Abad (Prism, Awakener of Sol) - Expected: 46:54
Kassai of the Golden Sand
!!
70:30
R3 CC
Round 3: Loss vs Sergio Bravo Aranda (Kassai of the Golden Sand) - Expected: 71:29, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.