Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-2-0
75%
Meta
-0.2
Perf
1.9
Surp
1.0
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
45:55
R1 CC
Round 1: Loss vs Taylor Crawford (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 46:54
Viserai, Rune Blood
55:45
R2 CC
Round 2: Win vs Zac Bailey (Viserai, Rune Blood) - Expected: 53:47
Zen, Tamer of Purpose
60:40
R3 CC
Round 3: Win vs Dylan Ashcraft (Zen, Tamer of Purpose) - Expected: 61:39
Zen, Tamer of Purpose
!
60:40
R4 CC
Round 4: Loss vs Raven Williams (Zen, Tamer of Purpose) - Expected: 61:39, favorite upset
dropped 0-3-0
33%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Aurora, Shooting Star
35:65
R1 CC
Round 1: Loss vs Xander Toepfer (Aurora, Shooting Star) - Expected: 33:67
Cindra, Dracai of Retribution
45:55
R2 CC
Round 2: Loss vs Sean Baker (Cindra, Dracai of Retribution) - Expected: 43:57
Fang, Dracai of Blades
!!
70:30
R3 CC
Round 3: Loss vs Zachary Knutson (Fang, Dracai of Blades) - Expected: 71:29, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.