Rhinar, Reckless Rampage at SAT 0900 Battle Hardened (CC) - SCG CON Charlotte

Rhinar, Reckless Rampage
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
61st • 4-4-0
62%
Meta
-0.2
Perf
3.7
Surp
2.3
Diff
Round 1: Loss vs Michael-Paul Johnson (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Round 5: Win vs Jonathan Gray (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Round 8: Loss vs Erik Dethlefs (Arakni, Marionette) - Expected: 70:30, favorite upset
Meta Fit
62% (5/8 favorable matchups)
Performance
-0.2 Wins (4.2 expected, 4 actual)
Surprise
3.7 total deviation
Difficulty
2.3 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Prism, Awakener of Sol | 50% | Loss |
| R2 | Arakni, Marionette | 70% | Win |
| R3 | Aurora, Shooting Star | 40% | Loss |
| R4 | Aurora, Shooting Star | 40% | Loss |
| R5 | Prism, Awakener of Sol | 50% | Win |
| R6 | Nuu, Alluring Desire | 45% | Win |
| R7 | Enigma, Ledger of Ancestry | 60% | Win |
| R8 | Arakni, Marionette | 70% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
!
!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.