Kano, Dracai of Aether

Kano, Dracai of Aether

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

21st 3-3-0
83%
Meta
+0.0
Perf
3.0
Surp
1.4
Diff
Bravo, Star of the Show
50:50
R1 LL
Round 1: Win vs Charles Dunn (Bravo, Star of the Show) - Expected: 50:50
Bravo, Star of the Show
50:50
R2 LL
Round 2: Win vs Charlie Herren (Bravo, Star of the Show) - Expected: 50:50
Prism, Sculptor of Arc Light
R3
R3 LL
Round 3: Loss vs SEAN STELL (Prism, Sculptor of Arc Light) - Expected: Not enough data (6 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Jeremy Kruman (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
Viserai, Rune Blood
45:55
R5 LL
Round 5: Win vs Patrick Weiss (Viserai, Rune Blood) - Expected: 46:54
Bravo, Star of the Show
50:50
R6 LL
Round 6: Loss vs Mark Cornett (Bravo, Star of the Show) - Expected: 50:50
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.8
Diff
Zen, Tamer of Purpose
R1
R1 LL
Round 1: Win vs Matthew Siuda (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
Prism, Sculptor of Arc Light
R2
R2 LL
Round 2: Loss vs SEAN STELL (Prism, Sculptor of Arc Light) - Expected: Not enough data (6 matches)
Dromai, Ash Artist
R3
R3 LL
Round 3: Win vs Joshua Rath (Dromai, Ash Artist) - Expected: Not enough data (2 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Austin Henry (Zen, Tamer of Purpose) - Expected: Not enough data (4 matches)
Bravo, Star of the Show
50:50
R5 LL
Round 5: Loss vs Charles Dunn (Bravo, Star of the Show) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.