Kano, Dracai of Aether

Kano, Dracai of Aether

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
40%
Meta
-0.1
Perf
2.0
Surp
0.6
Diff
Viserai, Rune Blood
60:40
R1 CC
Round 1: Win vs Evan Bicknell (Viserai, Rune Blood) - Expected: 61:39
Enigma, Ledger of Ancestry
45:55
R2 CC
Round 2: Win vs York kwok (Enigma, Ledger of Ancestry) - Expected: 44:56
Prism, Awakener of Sol
15:85
R3 CC
Round 3: Loss vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 13:87
Azalea, Ace in the Hole
50:50
R4 CC
Round 4: Loss vs Kevin Gondowijoyo (Azalea, Ace in the Hole) - Expected: 48:52
Dash I/O
40:60
R5 CC
Round 5: Loss vs Taufik Indrakesuma (Dash I/O) - Expected: 41:59
dropped 1-2-0
67%
Meta
-0.2
Perf
1.0
Surp
0.5
Diff
Prism, Awakener of Sol
15:85
R1 CC
Round 1: Loss vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 13:87
Zen, Tamer of Purpose
60:40
R2 CC
Round 2: Win vs Mohd Imran Jamil (Zen, Tamer of Purpose) - Expected: 61:39
Azalea, Ace in the Hole
50:50
R3 CC
Round 3: Loss vs Benjamin Lim (Azalea, Ace in the Hole) - Expected: 48:52
dropped 0-3-0
67%
Meta
-1.6
Perf
1.6
Surp
0.0
Diff
Riptide, Lurker of the Deep
!
70:30
R1 CC
Round 1: Loss vs Farid Farhan (Riptide, Lurker of the Deep) - Expected: 70:30, favorite upset
Nuu, Alluring Desire
50:50
R2 CC
Round 2: Loss vs Narin Leelaporn (Nuu, Alluring Desire) - Expected: 50:50
Aurora, Shooting Star
40:60
R3 CC
Round 3: Loss vs Euan Uzziel Pelobello (Aurora, Shooting Star) - Expected: 41:59

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.