Kano, Dracai of Aether

Kano, Dracai of Aether

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
20%
Meta
+0.2
Perf
1.9
Surp
0.8
Diff
Viserai, Rune Blood
65:35
R1 CC
Round 1: Win vs Evan Bicknell (Viserai, Rune Blood) - Expected: 63:37
Enigma, Ledger of Ancestry
!
30:70
R2 CC
Round 2: Win vs York kwok (Enigma, Ledger of Ancestry) - Expected: 31:69, underdog victory
Prism, Awakener of Sol
10:90
R3 CC
Round 3: Loss vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 8:92
Azalea, Ace in the Hole
40:60
R4 CC
Round 4: Loss vs Kevin Gondowijoyo (Azalea, Ace in the Hole) - Expected: 40:60
Dash I/O
40:60
R5 CC
Round 5: Loss vs Taufik Indrakesuma (Dash I/O) - Expected: 40:60
dropped 1-2-0
33%
Meta
-0.1
Perf
0.8
Surp
0.4
Diff
Prism, Awakener of Sol
10:90
R1 CC
Round 1: Loss vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 8:92
Zen, Tamer of Purpose
65:35
R2 CC
Round 2: Win vs Mohd Imran Jamil (Zen, Tamer of Purpose) - Expected: 65:35
Azalea, Ace in the Hole
40:60
R3 CC
Round 3: Loss vs Benjamin Lim (Azalea, Ace in the Hole) - Expected: 40:60
dropped 0-3-0
67%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Riptide, Lurker of the Deep
R1
R1 CC
Round 1: Loss vs Farid Farhan (Riptide, Lurker of the Deep) - Expected: Not enough data (7 matches)
Nuu, Alluring Desire
50:50
R2 CC
Round 2: Loss vs Narin Leelaporn (Nuu, Alluring Desire) - Expected: 51:49
Aurora, Shooting Star
45:55
R3 CC
Round 3: Loss vs Euan Uzziel Pelobello (Aurora, Shooting Star) - Expected: 47:53

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.