Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

10th 5-2-0
86%
Meta
+1.4
Perf
3.6
Surp
2.9
Diff
Viserai, Rune Blood
60:40
R1 CC
Round 1: Win vs CYK Lionel (Viserai, Rune Blood) - Expected: 58:42
Aurora, Shooting Star
!
60:40
R2 CC
Round 2: Loss vs Winter Fong (Aurora, Shooting Star) - Expected: 60:40, favorite upset
Nuu, Alluring Desire
!
35:65
R3 CC
Round 3: Win vs Narin Leelaporn (Nuu, Alluring Desire) - Expected: 36:64, underdog victory
Rhinar, Reckless Rampage
55:45
R4 CC
Round 4: Win vs Eugene C (Rhinar, Reckless Rampage) - Expected: 55:45
Zen, Tamer of Purpose
50:50
R5 CC
Round 5: Win vs Chia Yong Teck (Zen, Tamer of Purpose) - Expected: 52:48
Azalea, Ace in the Hole
50:50
R6 CC
Round 6: Loss vs Denny Koh (Azalea, Ace in the Hole) - Expected: 51:49
Azalea, Ace in the Hole
50:50
R7 CC
Round 7: Win vs Kevin Gondowijoyo (Azalea, Ace in the Hole) - Expected: 51:49
19th 4-3-0
100%
Meta
-0.1
Perf
3.5
Surp
1.8
Diff
Aurora, Shooting Star
!
60:40
R1 CC
Round 1: Loss vs RICARDO DIAZ (Aurora, Shooting Star) - Expected: 60:40, favorite upset
Enigma, Ledger of Ancestry
55:45
R2 CC
Round 2: Win vs Johnny Khong (Enigma, Ledger of Ancestry) - Expected: 53:47
Aurora, Shooting Star
60:40
R3 CC
Round 3: Win vs Jake mccormack (Aurora, Shooting Star) - Expected: 60:40
Aurora, Shooting Star
!
60:40
R4 CC
Round 4: Loss vs Winter Fong (Aurora, Shooting Star) - Expected: 60:40, favorite upset
Kano, Dracai of Aether
60:40
R5 CC
Round 5: Win vs Elliott Liew (Kano, Dracai of Aether) - Expected: 60:40
Viserai, Rune Blood
60:40
R6 CC
Round 6: Win vs Joel Guzman (Viserai, Rune Blood) - Expected: 58:42
Aurora, Shooting Star
!
60:40
R7 CC
Round 7: Loss vs Torpong Juntree (Aurora, Shooting Star) - Expected: 60:40, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.