Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

27th 4-2-1
57%
Meta
+1.0
Perf
2.8
Surp
1.8
Diff
Azalea, Ace in the Hole
65:35
R1 CC
Round 1: Win vs Manuel Wachouschek (Azalea, Ace in the Hole) - Expected: 64:36
Viserai, Rune Blood
!!
30:70
R2 CC
Round 2: Win vs Gints Dreimanis (Viserai, Rune Blood) - Expected: 29:71, underdog victory
Florian, Rotwood Harbinger
50:50
R3 CC
Round 3: Draw vs Markus Heimbeck (Florian, Rotwood Harbinger) - Expected: 50:50
Nuu, Alluring Desire
25:75
R4 CC
Round 4: Loss vs Joyce Bugnard (Nuu, Alluring Desire) - Expected: 24:76
Florian, Rotwood Harbinger
50:50
R5 CC
Round 5: Win vs Leonel Torrealba (Florian, Rotwood Harbinger) - Expected: 50:50
Ira, Scarlet Revenger
65:35
R6 CC
Round 6: Win vs Nolan Varone (Ira, Scarlet Revenger) - Expected: 66:34
Kano, Dracai of Aether
15:85
R7 CC
Round 7: Loss vs Patrick Paitz (Kano, Dracai of Aether) - Expected: 16:84
dropped 0-4-0
25%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Florian, Rotwood Harbinger
50:50
R1 CC
Round 1: Loss vs Christian Poffet (Florian, Rotwood Harbinger) - Expected: 50:50
Kano, Dracai of Aether
15:85
R2 CC
Round 2: Loss vs Patrick Paitz (Kano, Dracai of Aether) - Expected: 16:84
Oscilio, Constella Intelligence
45:55
R3 CC
Round 3: Loss vs Bruno Marty (Oscilio, Constella Intelligence) - Expected: 46:54
Levia, Shadowborn Abomination
40:60
R4 CC
Round 4: Loss vs Thomas G Jud (Levia, Shadowborn Abomination) - Expected: 41:59

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.