Dromai, Ash Artist

Dromai, Ash Artist

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

20th 5-2-0
100%
Meta
+1.5
Perf
3.5
Surp
3.0
Diff
Oldhim, Grandfather of Eternity
R1
R1 LL
Round 1: Win vs Joel Grizzelle (Oldhim, Grandfather of Eternity) - Expected: Not enough data (2 matches)
Lexi, Livewire
R2
R2 LL
Round 2: Loss vs Olav Kamies (Lexi, Livewire) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Bogdan-Andrei Oros (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Kano, Dracai of Aether
R4
R4 LL
Round 4: Win vs Peter Buddensiek (Kano, Dracai of Aether) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R5
R5 LL
Round 5: Loss vs Paul Mirande (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Kayo, Armed and Dangerous
R6
R6 LL
Round 6: Win vs Joakim Gustafsson (Kayo, Armed and Dangerous) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R7
R7 LL
Round 7: Win vs Connor Bryant (Bravo, Star of the Show) - Expected: Not enough data (1 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.6
Diff
Oldhim, Grandfather of Eternity
R1
R1 LL
Round 1: Loss vs Jean Luka Zorko (Oldhim, Grandfather of Eternity) - Expected: Not enough data (2 matches)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Mads Kjølby Larsen (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Lexi, Livewire
R3
R3 LL
Round 3: Win vs Laura Wichert (Lexi, Livewire) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Loss vs Mikey Dwyer (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Chane, Bound by Shadow
R5
R5 LL
Round 5: Win vs Kent O’Neal (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.