Emperor, Dracai of Aesir

Emperor, Dracai of Aesir

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

96th 4-5-0
100%
Meta
-0.5
Perf
4.5
Surp
2.3
Diff
Kassai, Cintari Sellsword
R1
R1 Blitz
Round 1: Win vs Matt Pollitt (Kassai, Cintari Sellsword) - Expected: Not enough data (7 matches)
Chane
R2
R2 Blitz
Round 2: Loss vs Michael Feng (Chane) - Expected: Not enough data (5 matches)
Rhinar
R3
R3 Blitz
Round 3: Loss vs Karan Gill (Rhinar) - Expected: Not enough data (7 matches)
Chane
R4
R4 Blitz
Round 4: Loss vs Stephen Leany (Chane) - Expected: Not enough data (5 matches)
Vynnset
R5
R5 Blitz
Round 5: Win vs Matthew Cudney (Vynnset) - Expected: Not enough data (2 matches)
Kassai, Cintari Sellsword
R6
R6 Blitz
Round 6: Loss vs Lane MacTavish (Kassai, Cintari Sellsword) - Expected: Not enough data (7 matches)
Fai
R7
R7 Blitz
Round 7: Win vs Rodel Rodea (Fai) - Expected: Not enough data (1 matches)
Dorinthea
R8
R8 Blitz
Round 8: Win vs Aaron Lara (Dorinthea) - Expected: Not enough data (2 matches)
Vynnset
R9
R9 Blitz
Round 9: Loss vs Isaac Houk (Vynnset) - Expected: Not enough data (2 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
1.0
Diff
R1
R1 Blitz
Round 1: Loss vs David Lee (Unknown)
Kassai, Cintari Sellsword
R2
R2 Blitz
Round 2: Loss vs Phillip Reardon (Kassai, Cintari Sellsword) - Expected: Not enough data (7 matches)
Kano
R3
R3 Blitz
Round 3: Loss vs Chase Osborne (Kano) - Expected: Not enough data (6 matches)
Uzuri
R4
R4 Blitz
Round 4: Win vs Scott Moore (Uzuri) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.