Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped • 4-4-0
50%
Meta
+0.8
Perf
3.6
Surp
2.1
Diff
Cindra, Dracai of Retribution
R1
R1 CC
Round 1: Win vs Andi Papenfuß (Cindra, Dracai of Retribution) - Expected: Not enough data (7 matches)
Oscilio, Constella Intelligence
!
30:70
R2 CC
Round 2: Win vs Yoshio Hamasaki (Oscilio, Constella Intelligence) - Expected: 31:69, underdog victory
Oscilio, Constella Intelligence
30:70
R3 CC
Round 3: Loss vs Chang Li (Oscilio, Constella Intelligence) - Expected: 31:69
Dash I/O
R4
R4 CC
Round 4: Win vs Kacper Sobieszczuk (Dash I/O) - Expected: Not enough data (4 matches)
Riptide, Lurker of the Deep
R5
R5 CC
Round 5: Loss vs Gennaro Ciampa Mango (Riptide, Lurker of the Deep) - Expected: Not enough data (2 matches)
Oscilio, Constella Intelligence
30:70
R6 CC
Round 6: Loss vs Jan Kučera (Oscilio, Constella Intelligence) - Expected: 31:69
Oscilio, Constella Intelligence
30:70
R7 CC
Round 7: Loss vs Sammy Weckx (Oscilio, Constella Intelligence) - Expected: 31:69
Arakni, Marionette
50:50
R8 CC
Round 8: Win vs Tom Griesbach (Arakni, Marionette) - Expected: 50:50
dropped • 1-3-0
50%
Meta
-0.7
Perf
1.7
Surp
0.2
Diff
Hala, Bladesaint of the Vow
R1
R1 CC
Round 1: Win vs Derek Patterson (Hala, Bladesaint of the Vow) - Expected: Not enough data (5 matches)
Jarl Vetreiði
35:65
R2 CC
Round 2: Loss vs Luca Muratori (Jarl Vetreiði) - Expected: 33:67
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Loss vs Felix Krisch (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Jarl Vetreiði
35:65
R4 CC
Round 4: Loss vs Shane Steinert (Jarl Vetreiði) - Expected: 33:67

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.