Jarl Vetreiði

Jarl Vetreiði

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 4-3-0
57%
Meta
+0.4
Perf
3.8
Surp
2.3
Diff
Oscilio, Constella Intelligence
50:50
R1 CC
Round 1: Win vs Jack Rhys-Burgess (Oscilio, Constella Intelligence) - Expected: 51:49
Arakni, Marionette
45:55
R2 CC
Round 2: Win vs David McAllan (Arakni, Marionette) - Expected: 47:53
Fang, Dracai of Blades
25:75
R3 CC
Round 3: Loss vs Ben Lux (Fang, Dracai of Blades) - Expected: 23:77
Puffin, Hightail
!
40:60
R4 CC
Round 4: Win vs Tim Coates (Puffin, Hightail) - Expected: 38:62, underdog victory
Oscilio, Constella Intelligence
50:50
R8 CC
Round 8: Win vs Kiran Lee (Oscilio, Constella Intelligence) - Expected: 51:49
Dash I/O
!!
75:25
R9 CC
Round 9: Loss vs Richard Carr (Dash I/O) - Expected: 74:26, favorite upset
Dash I/O
!!
75:25
R10 CC
Round 10: Loss vs Anton Cid Mejias (Dash I/O) - Expected: 74:26, favorite upset
dropped 2-3-0
60%
Meta
-0.8
Perf
1.9
Surp
0.4
Diff
Vynnset, Iron Maiden
65:35
R1 CC
Round 1: Win vs Radoslav Ogoryalkov (Vynnset, Iron Maiden) - Expected: 67:33
Dash I/O
!!
75:25
R2 CC
Round 2: Loss vs Kyle Mullings (Dash I/O) - Expected: 74:26, favorite upset
Dash I/O
75:25
R3 CC
Round 3: Win vs Ed Cardall (Dash I/O) - Expected: 74:26
Victor Goldmane, High and Mighty
40:60
R4 CC
Round 4: Loss vs Alex Chițu (Victor Goldmane, High and Mighty) - Expected: 38:62
Fang, Dracai of Blades
25:75
R8 CC
Round 8: Loss vs Ben Lux (Fang, Dracai of Blades) - Expected: 23:77

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.