Tuffnut, Bumbling Hulkster

Tuffnut, Bumbling Hulkster

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-3-0
50%
Meta
-0.3
Perf
1.3
Surp
0.2
Diff
Oscilio, Forked Continuum
R1
R1 CC
Round 1: Win vs Chan Cian (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
15:85
R2 CC
Round 2: Loss vs 王 上熏 (Oscilio, Constella Intelligence) - Expected: 17:83
Oscilio, Constella Intelligence
15:85
R3 CC
Round 3: Loss vs Arthur Gugel (Oscilio, Constella Intelligence) - Expected: 17:83
Victor Goldmane, High and Mighty
R4
R4 CC
Round 4: Loss vs Jan Ray Teh (Victor Goldmane, High and Mighty) - Expected: Not enough data (9 matches)
dropped 1-3-0
50%
Meta
-0.5
Perf
1.5
Surp
0.8
Diff
Kassai of the Golden Sand
5:95
R1 CC
Round 1: Loss vs Ting-xun Yang (Kassai of the Golden Sand) - Expected: 6:94
Gravy Bones, Shipwrecked Looter
45:55
R2 CC
Round 2: Loss vs Lin Yu-Hsi (Gravy Bones, Shipwrecked Looter) - Expected: 46:54
Prism, Awakener of Sol
R3
R3 CC
Round 3: Win vs Hsiang Cheng Cheng (Prism, Awakener of Sol) - Expected: Not enough data (4 matches)
Fai, Rising Rebellion
R4
R4 CC
Round 4: Loss vs Night S (Fai, Rising Rebellion) - Expected: Not enough data (6 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.