
Riptide, Lurker of the Deep
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
dropped • 2-4-0
83%
Meta
-0.9
Perf
3.1
Surp
0.9
Diff
Round 1: Loss vs James Gilley (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (5 matches)
Round 3: Win vs Robin Andrews (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Round 4: Loss vs Nathanael Frautschy (Marlynn, Treasure Hunter) - Expected: Not enough data (6 matches)
Round 5: Loss vs Levi Zinkhon (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Meta Fit
83% (5/6 favorable matchups)
Performance
-0.9 Wins (2.9 expected, 2 actual)
Surprise
3.1 total deviation
Difficulty
0.9 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Tuffnut, Bumbling Hulkster | 50% | Loss |
| R2 | Jarl Vetreiði | 45% | Win |
| R3 | Prism, Awakener of Sol | 50% | Win |
| R4 | Marlynn, Treasure Hunter | 50% | Loss |
| R5 | Prism, Awakener of Sol | 50% | Loss |
| R6 | Dorinthea Ironsong | 50% | Loss |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.