Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
83%
Meta
-0.9
Perf
3.1
Surp
0.9
Diff
Tuffnut, Bumbling Hulkster
R1
R1 CC
Round 1: Loss vs James Gilley (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (5 matches)
Jarl Vetreiði
45:55
R2 CC
Round 2: Win vs Jesse Carmack (Jarl Vetreiði) - Expected: 43:57
Prism, Awakener of Sol
R3
R3 CC
Round 3: Win vs Robin Andrews (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Marlynn, Treasure Hunter
R4
R4 CC
Round 4: Loss vs Nathanael Frautschy (Marlynn, Treasure Hunter) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
R5
R5 CC
Round 5: Loss vs Levi Zinkhon (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Dorinthea Ironsong
R6
R6 CC
Round 6: Loss vs Evan Dasher (Dorinthea Ironsong) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.