Fai, Rising Rebellion

Fai, Rising Rebellion

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 5-5-0
100%
Meta
0.0
Perf
5.0
Surp
1.9
Diff
Teklovossen, Esteemed Magnate
R1
R1 CC
Round 1: Win vs Léo Toulouse (Teklovossen, Esteemed Magnate) - Expected: Not enough data (1 matches)
Enigma, Ledger of Ancestry
R2
R2 CC
Round 2: Win vs Patrick Urfer (Enigma, Ledger of Ancestry) - Expected: Not enough data (7 matches)
Viserai, Rune Blood
R3
R3 CC
Round 3: Loss vs Brodie Spurlock (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Enigma, Ledger of Ancestry
R4
R4 CC
Round 4: Win vs Albert GUYO (Enigma, Ledger of Ancestry) - Expected: Not enough data (7 matches)
Verdance, Thorn of the Rose
R5
R5 CC
Round 5: Win vs Juan Chacon (Verdance, Thorn of the Rose) - Expected: Not enough data (2 matches)
Florian, Rotwood Harbinger
R6
R6 CC
Round 6: Loss vs Clément LOUBIERE (Florian, Rotwood Harbinger) - Expected: Not enough data (3 matches)
Enigma, Ledger of Ancestry
R7
R7 CC
Round 7: Win vs Alexis VALENTIN (Enigma, Ledger of Ancestry) - Expected: Not enough data (7 matches)
Vynnset, Iron Maiden
R8
R8 CC
Round 8: Loss vs Vincent Weinzierl (Vynnset, Iron Maiden) - Expected: Not enough data (4 matches)
Dash I/O
R9
R9 CC
Round 9: Loss vs Jaap IJlst (Dash I/O) - Expected: Not enough data (2 matches)
Azalea, Ace in the Hole
R10
R10 CC
Round 10: Loss vs Jakub Nowicki (Azalea, Ace in the Hole) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.