Jarl Vetreiði

Jarl Vetreiði

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-1
50%
Meta
-0.6
Perf
2.9
Surp
1.3
Diff
Gravy Bones, Shipwrecked Looter
50:50
R1 CC
Round 1: Loss vs Richard LYU (Gravy Bones, Shipwrecked Looter) - Expected: 49:51
Prism, Awakener of Sol
40:60
R2 CC
Round 2: Win vs Chung Ho Kong (Prism, Awakener of Sol) - Expected: 41:59
Kassai of the Golden Sand
35:65
R3 CC
Round 3: Draw vs Torpong Juntree (Kassai of the Golden Sand) - Expected: 34:66
Puffin, Hightail
45:55
R4 CC
Round 4: Loss vs Bentley Tse (Puffin, Hightail) - Expected: 44:56
Kayo, Armed and Dangerous
50:50
R5 CC
Round 5: Win vs Chong Chi fu (Kayo, Armed and Dangerous) - Expected: 48:52
Kayo, Armed and Dangerous
50:50
R6 CC
Round 6: Loss vs Heijo Wong (Kayo, Armed and Dangerous) - Expected: 48:52
dropped 2-3-0
60%
Meta
-0.1
Perf
2.8
Surp
1.3
Diff
Kassai of the Golden Sand
!
35:65
R1 CC
Round 1: Win vs Evanking Chiu (Kassai of the Golden Sand) - Expected: 34:66, underdog victory
Gravy Bones, Shipwrecked Looter
50:50
R2 CC
Round 2: Loss vs Justin Cu (Gravy Bones, Shipwrecked Looter) - Expected: 49:51
Kassai of the Golden Sand
!
35:65
R3 CC
Round 3: Win vs Chih Wei Huang (Kassai of the Golden Sand) - Expected: 34:66, underdog victory
Kayo, Armed and Dangerous
50:50
R4 CC
Round 4: Loss vs Teddy Tai (Kayo, Armed and Dangerous) - Expected: 48:52
Kayo, Armed and Dangerous
50:50
R5 CC
Round 5: Loss vs Mohd Imran Jamil (Kayo, Armed and Dangerous) - Expected: 48:52

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.