Prism, Sculptor of Arc Light

Prism, Sculptor of Arc Light

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

23rd 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
1.2
Diff
Iyslander, Stormbind
R1
R1 LL
Round 1: Win vs Phillip Starnes (Iyslander, Stormbind) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Loss vs Charles Castille (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
Aurora, Shooting Star
R3
R3 LL
Round 3: Loss vs Martin Morford (Aurora, Shooting Star) - Expected: Not enough data (6 matches)
Dromai, Ash Artist
R4
R4 LL
Round 4: Loss vs Connor Nicholls (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Zen, Tamer of Purpose
R5
R5 LL
Round 5: Loss vs Dan Mui (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
R6
R6 LL
Round 6: Win vs None ()
dropped 1-2-0
67%
Meta
-0.5
Perf
1.3
Surp
0.2
Diff
Dash I/O
60:40
R1 LL
Round 1: Win vs John Hathaway (Dash I/O) - Expected: 60:40
Bravo, Star of the Show
40:60
R2 LL
Round 2: Loss vs Michael Feng (Bravo, Star of the Show) - Expected: 38:62
Kano, Dracai of Aether
R3
R3 LL
Round 3: Loss vs Alan Rogers (Kano, Dracai of Aether) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.