Zen, Tamer of Purpose

Zen, Tamer of Purpose

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

1st 8-2-0
90%
Meta
+3.0
Perf
5.0
Surp
4.2
Diff
Briar, Warden of Thorns
!
35:65
R1 LL
Round 1: Win vs Niclas Grießhaber (Briar, Warden of Thorns) - Expected: 36:64, underdog victory
Viserai, Rune Blood
60:40
R2 LL
Round 2: Win vs Matteo Blasi (Viserai, Rune Blood) - Expected: 58:42
R3
R3 LL
Round 3: Win vs Daja Todesco ()
R4
R4 LL
Round 4: Loss vs Alvaro Toledano Benito ()
Zen, Tamer of Purpose
50:50
R5 LL
Round 5: Win vs Mihai Zorila (Zen, Tamer of Purpose) - Expected: 50:50 (mirror match)
R6
R6 LL
Round 6: Win vs Sergiu Morar ()
R7
R7 LL
Round 7: Loss vs Evan Tanguy ()
Chane, Bound by Shadow
50:50
R8 LL
Round 8: Win vs Philip van Donselaar (Chane, Bound by Shadow) - Expected: 50:50
Viserai, Rune Blood
60:40
R9 LL
Round 9: Win vs Felix Krisch (Viserai, Rune Blood) - Expected: 58:42
Chane, Bound by Shadow
50:50
R10 LL
Round 10: Win vs Shahmir Samee (Chane, Bound by Shadow) - Expected: 50:50
dropped 3-2-0
100%
Meta
+0.4
Perf
2.4
Surp
1.7
Diff
Chane, Bound by Shadow
50:50
R1 LL
Round 1: Loss vs Shahmir Samee (Chane, Bound by Shadow) - Expected: 50:50
Viserai, Rune Blood
60:40
R2 LL
Round 2: Win vs Markus Braumann (Viserai, Rune Blood) - Expected: 58:42
R3
R3 LL
Round 3: Win vs Max Löhe ()
R4
R4 LL
Round 4: Win vs Martin Holík ()
Zen, Tamer of Purpose
50:50
R5 LL
Round 5: Loss vs Karl Naylor (Zen, Tamer of Purpose) - Expected: 50:50 (mirror match)
dropped 1-2-0
100%
Meta
-0.5
Perf
1.5
Surp
0.3
Diff
Ira, Scarlet Revenger
R1
R1 LL
Round 1: Win vs Matthias Verbeeck (Ira, Scarlet Revenger) - Expected: Not enough data (1 matches)
R2
R2 LL
Round 2: Loss vs Oliver Kuhrt ()
R3
R3 LL
Round 3: Loss vs Ralph Schlauri ()

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.