Ira, Scarlet Revenger

Ira, Scarlet Revenger

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

20th 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
2.4
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Loss vs Matteo Blasi (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Dash I/O
R2
R2 LL
Round 2: Win vs Karanjeet Singh (Dash I/O) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Loss vs Niclas Grießhaber (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
Viserai, Rune Blood
R4
R4 LL
Round 4: Win vs Joel Dixon (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
R5
R5 LL
Round 5: Win vs Emlyn Ingram ()
Viserai, Rune Blood
R6
R6 LL
Round 6: Win vs Gary White (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
R7
R7 LL
Round 7: Loss vs Jonas Stoberock (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
32nd 3-4-0
100%
Meta
-0.5
Perf
3.5
Surp
1.9
Diff
R1
R1 LL
Round 1: Loss vs Sergiu Morar ()
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Stefan Karlsson (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Julien Erdreich (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Benjamin Atkinson (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
R5
R5 LL
Round 5: Loss vs David Calf ()
R6
R6 LL
Round 6: Win vs Robbert Valkeneers ()
R7
R7 LL
Round 7: Loss vs Liam Holden ()
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Zen, Tamer of Purpose
R1
R1 LL
Round 1: Loss vs Patrick Wünsche (Zen, Tamer of Purpose) - Expected: Not enough data (1 matches)
R2
R2 LL
Round 2: Loss vs Paul Döhrer ()
R3
R3 LL
Round 3: Loss vs Julia Happel ()

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.