Fai, Rising Rebellion

Fai, Rising Rebellion

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 5-3-0
88%
Meta
+0.8
Perf
3.7
Surp
1.9
Diff
Cindra, Dracai of Retribution
65:35
R1 CC
Round 1: Win vs Quest Pittman (Cindra, Dracai of Retribution) - Expected: 64:36
Fang, Dracai of Blades
R2
R2 CC
Round 2: Win vs Luca Capoccioni (Fang, Dracai of Blades) - Expected: Not enough data (3 matches)
Florian, Rotwood Harbinger
R3
R3 CC
Round 3: Win vs filippo pirazzoli (Florian, Rotwood Harbinger) - Expected: Not enough data (3 matches)
Florian, Rotwood Harbinger
R4
R4 CC
Round 4: Win vs David Moore (Florian, Rotwood Harbinger) - Expected: Not enough data (3 matches)
Kano, Dracai of Aether
R5
R5 CC
Round 5: Loss vs Joris Verhelst (Kano, Dracai of Aether) - Expected: Not enough data (3 matches)
Verdance, Thorn of the Rose
30:70
R6 CC
Round 6: Loss vs Bartosz Ziemba (Verdance, Thorn of the Rose) - Expected: 31:69
Cindra, Dracai of Retribution
!
65:35
R7 CC
Round 7: Loss vs Jimmy Nguyen (Cindra, Dracai of Retribution) - Expected: 64:36, favorite upset
Cindra, Dracai of Retribution
65:35
R8 CC
Round 8: Win vs Jonas Schütze (Cindra, Dracai of Retribution) - Expected: 64:36
dropped 1-3-0
75%
Meta
-0.8
Perf
1.8
Surp
0.8
Diff
Verdance, Thorn of the Rose
30:70
R1 CC
Round 1: Loss vs Diorge Brognara (Verdance, Thorn of the Rose) - Expected: 31:69
Kano, Dracai of Aether
R2
R2 CC
Round 2: Loss vs Jan Kučera (Kano, Dracai of Aether) - Expected: Not enough data (3 matches)
Lyath Goldmane, Vile Savant
R3
R3 CC
Round 3: Win vs Luca Scherner (Lyath Goldmane, Vile Savant) - Expected: Not enough data (2 matches)
Puffin, Hightail
R4
R4 CC
Round 4: Loss vs PANAGIOTIS KOSTOGLOU (Puffin, Hightail) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.