Valda, Seismic Impact

Valda, Seismic Impact

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-3-0
71%
Meta
+0.3
Perf
2.7
Surp
1.4
Diff
Ira, Scarlet Revenger
40:60
R1 CC
Round 1: Loss vs Jeremy Miller (Ira, Scarlet Revenger) - Expected: 40:60
Dash I/O
65:35
R2 CC
Round 2: Win vs Laurin Niehues (Dash I/O) - Expected: 63:37
Dash I/O
65:35
R3 CC
Round 3: Win vs Simon Wolf (Dash I/O) - Expected: 63:37
Dash I/O
65:35
R4 CC
Round 4: Win vs Kristof Andrić (Dash I/O) - Expected: 63:37
Cindra, Dracai of Retribution
60:40
R5 CC
Round 5: Win vs Dominik Däther (Cindra, Dracai of Retribution) - Expected: 60:40
Gravy Bones, Shipwrecked Looter
30:70
R6 CC
Round 6: Loss vs Jean Luka Zorko (Gravy Bones, Shipwrecked Looter) - Expected: 29:71
Kano, Dracai of Aether
R7
R7 CC
Round 7: Loss vs Vincent Weinzierl (Kano, Dracai of Aether) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.