Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
0.8
Diff
Dash I/O
R1
R1 CC
Round 1: Win vs Evan McTernan (Dash I/O) - Expected: Not enough data (4 matches)
Dash I/O
R2
R2 CC
Round 2: Loss vs Sami Belkhorfi (Dash I/O) - Expected: Not enough data (4 matches)
Verdance, Thorn of the Rose
R3
R3 CC
Round 3: Loss vs Lucas Nijssen (Verdance, Thorn of the Rose) - Expected: Not enough data (5 matches)
Kassai of the Golden Sand
R4
R4 CC
Round 4: Win vs Jack Green (Kassai of the Golden Sand) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
R5
R5 CC
Round 5: Loss vs Kenni Pedersen (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
R6
R6 CC
Round 6: Loss vs Samuel Parry (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.5
Diff
Ira, Scarlet Revenger
R1
R1 CC
Round 1: Loss vs Fredrik Bill (Ira, Scarlet Revenger) - Expected: Not enough data (6 matches)
Katsu, the Wanderer
R2
R2 CC
Round 2: Win vs Kamil Rejman (Katsu, the Wanderer) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
R3
R3 CC
Round 3: Loss vs Lari Lampainen (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (6 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
R4
R4 CC
Round 4: Loss vs Kai Martin (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.