Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

13th 5-1-1
43%
Meta
+1.6
Perf
3.5
Surp
2.8
Diff
Arakni, Marionette
40:60
R1 CC
Round 1: Loss vs Tommaso Ariatti (Arakni, Marionette) - Expected: 42:58
Arakni, Marionette
40:60
R2 CC
Round 2: Win vs Pauli Viimaranta (Arakni, Marionette) - Expected: 42:58
Gravy Bones, Shipwrecked Looter
!
40:60
R3 CC
Round 3: Win vs Mads Kjølby Larsen (Gravy Bones, Shipwrecked Looter) - Expected: 40:60, underdog victory
R4
R4 CC
Round 4: Win vs Fabrizio Cenacchi ()
Arakni, Marionette
40:60
R5 CC
Round 5: Win vs Loay Achmasiewicz (Arakni, Marionette) - Expected: 42:58
Oscilio, Constella Intelligence
70:30
R6 CC
Round 6: Win vs Dario Vegh (Oscilio, Constella Intelligence) - Expected: 71:29
Jarl Vetreiði
R7
R7 CC
Round 7: Draw vs Max Schmidt (Jarl Vetreiði) - Expected: Not enough data (5 matches)
dropped 0-4-0
75%
Meta
-1.9
Perf
1.9
Surp
0.0
Diff
Kayo, Armed and Dangerous
R1
R1 CC
Round 1: Loss vs Mark Zussev (Kayo, Armed and Dangerous) - Expected: Not enough data (3 matches)
Riptide, Lurker of the Deep
R2
R2 CC
Round 2: Loss vs Joel Rencen (Riptide, Lurker of the Deep) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
40:60
R3 CC
Round 3: Loss vs Paul Beese (Gravy Bones, Shipwrecked Looter) - Expected: 40:60
Fang, Dracai of Blades
R4
R4 CC
Round 4: Loss vs Otso Somerla (Fang, Dracai of Blades) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.