Jarl Vetreiði

Jarl Vetreiði

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

25th 3-3-0
83%
Meta
-0.2
Perf
2.9
Surp
2.2
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R1 CC
Round 1: Loss vs Jonas Rosenkrans (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 51:49
Oscilio, Constella Intelligence
50:50
R2 CC
Round 2: Win vs Emil Spangenberg (Oscilio, Constella Intelligence) - Expected: 49:51
Dash I/O
70:30
R3 CC
Round 3: Win vs Lasse Hansen (Dash I/O) - Expected: 72:28
Oscilio, Constella Intelligence
50:50
R7 CC
Round 7: Loss vs Peter Søndergaard Hald (Oscilio, Constella Intelligence) - Expected: 49:51
Florian, Rotwood Harbinger
45:55
R8 CC
Round 8: Win vs Matiss Cikota (Florian, Rotwood Harbinger) - Expected: 43:57
Fai, Rising Rebellion
60:40
R9 CC
Round 9: Loss vs Jamie Alison (Fai, Rising Rebellion) - Expected: 58:42
45th 1-5-0
67%
Meta
-2.1
Perf
3.1
Surp
0.5
Diff
Cindra, Dracai of Retribution
!
65:35
R1 CC
Round 1: Loss vs Christian Jelle (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Cindra, Dracai of Retribution
!
65:35
R2 CC
Round 2: Loss vs Laura Nielsen (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Dash, Inventor Extraordinaire
R3
R3 CC
Round 3: Win vs Henrik Kaldahl (Dash, Inventor Extraordinaire) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
40:60
R7 CC
Round 7: Loss vs Thor Bager (Prism, Awakener of Sol) - Expected: 38:62
Cindra, Dracai of Retribution
!
65:35
R8 CC
Round 8: Loss vs Nicolai bo pedersen (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Victor Goldmane, High and Mighty
30:70
R9 CC
Round 9: Loss vs Kristoffer Suensen (Victor Goldmane, High and Mighty) - Expected: 30:70

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.