Dash I/O

Dash I/O

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

16th 3-3-0
67%
Meta
-0.1
Perf
2.7
Surp
2.3
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Win vs Nicolai bo pedersen (Cindra, Dracai of Retribution) - Expected: 59:41
Florian, Rotwood Harbinger
40:60
R2 CC
Round 2: Loss vs Jurij Di Carlo (Florian, Rotwood Harbinger) - Expected: 42:58
Jarl Vetreiði
35:65
R3 CC
Round 3: Loss vs Thomas Lukaszewicz (Jarl Vetreiði) - Expected: 37:63
Gravy Bones, Shipwrecked Looter
60:40
R7 CC
Round 7: Win vs Jeppe Nielsen (Gravy Bones, Shipwrecked Looter) - Expected: 60:40
Fai, Rising Rebellion
R8
R8 CC
Round 8: Win vs Jamie Alison (Fai, Rising Rebellion) - Expected: Not enough data (9 matches)
Cindra, Dracai of Retribution
60:40
R9 CC
Round 9: Loss vs Christian Jelle (Cindra, Dracai of Retribution) - Expected: 59:41
44th 2-4-0
83%
Meta
-1.1
Perf
3.1
Surp
1.5
Diff
Arakni, Marionette
55:45
R1 CC
Round 1: Win vs Rene Lorentsen (Arakni, Marionette) - Expected: 53:47
Fai, Rising Rebellion
R2
R2 CC
Round 2: Loss vs Jamie Alison (Fai, Rising Rebellion) - Expected: Not enough data (9 matches)
Cindra, Dracai of Retribution
60:40
R3 CC
Round 3: Loss vs Christian Jelle (Cindra, Dracai of Retribution) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R7 CC
Round 7: Loss vs Nicolai bo pedersen (Cindra, Dracai of Retribution) - Expected: 59:41
Dash, Inventor Extraordinaire
R8
R8 CC
Round 8: Win vs Henrik Kaldahl (Dash, Inventor Extraordinaire) - Expected: Not enough data (4 matches)
Puffin, Hightail
45:55
R9 CC
Round 9: Loss vs Michael Kristensen (Puffin, Hightail) - Expected: 44:56

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.