Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

2nd 5-4-0
67%
Meta
+0.2
Perf
4.0
Surp
1.9
Diff
Dorinthea Ironsong
55:45
R1 CC
Round 1: Win vs Maurice Hostettler (Dorinthea Ironsong) - Expected: 53:47
Kano, Dracai of Aether
60:40
R2 CC
Round 2: Win vs Rafael Boog (Kano, Dracai of Aether) - Expected: 58:42
Azalea, Ace in the Hole
30:70
R3 CC
Round 3: Loss vs Patrick Jud (Azalea, Ace in the Hole) - Expected: 29:71
Gravy Bones, Shipwrecked Looter
!
70:30
R4 CC
Round 4: Loss vs sylvain verdet (Gravy Bones, Shipwrecked Looter) - Expected: 68:32, favorite upset
Prism, Awakener of Sol
45:55
R5 CC
Round 5: Win vs Patrick Urfer (Prism, Awakener of Sol) - Expected: 47:53
Fang, Dracai of Blades
!
65:35
R6 CC
Round 6: Loss vs Nico Grieco (Fang, Dracai of Blades) - Expected: 64:36, favorite upset
Fang, Dracai of Blades
65:35
R7 CC
Round 7: Win vs Nico Grieco (Fang, Dracai of Blades) - Expected: 64:36
Gravy Bones, Shipwrecked Looter
70:30
R8 CC
Round 8: Win vs sylvain verdet (Gravy Bones, Shipwrecked Looter) - Expected: 68:32
Azalea, Ace in the Hole
30:70
R9 CC
Round 9: Loss vs Patrick Jud (Azalea, Ace in the Hole) - Expected: 29:71
dropped 0-2-0
50%
Meta
-0.9
Perf
0.9
Surp
0.0
Diff
Azalea, Ace in the Hole
30:70
R1 CC
Round 1: Loss vs Patrick Jud (Azalea, Ace in the Hole) - Expected: 29:71
Kano, Dracai of Aether
60:40
R2 CC
Round 2: Loss vs Sebastian Spicher (Kano, Dracai of Aether) - Expected: 58:42

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.