Katsu, the Wanderer

Katsu, the Wanderer

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-2-0
75%
Meta
-0.1
Perf
1.9
Surp
1.1
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Loss vs Tom Kruijsen (Cindra, Dracai of Retribution) - Expected: 59:41
Gravy Bones, Shipwrecked Looter
60:40
R2 CC
Round 2: Win vs Mark Henderson (Gravy Bones, Shipwrecked Looter) - Expected: 58:42
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Bart van Koningsbruggen (Oscilio, Constella Intelligence) - Expected: 54:46
Puffin, Hightail
40:60
R7 CC
Round 7: Loss vs Eyüp Vroegop (Puffin, Hightail) - Expected: 40:60
dropped 2-1-0
100%
Meta
+0.2
Perf
1.4
Surp
0.8
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Win vs Calum Young (Cindra, Dracai of Retribution) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Win vs Philip van Donselaar (Cindra, Dracai of Retribution) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R3 CC
Round 3: Loss vs Hugo Platret (Cindra, Dracai of Retribution) - Expected: 59:41
dropped 1-2-0
33%
Meta
-0.2
Perf
1.0
Surp
0.8
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
20:80
R1 CC
Round 1: Loss vs Benjamin Van donkelaar (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 21:79
Dorinthea Ironsong
40:60
R2 CC
Round 2: Loss vs Vincent de Wildt (Dorinthea Ironsong) - Expected: 41:59
Gravy Bones, Shipwrecked Looter
60:40
R3 CC
Round 3: Win vs Mark Henderson (Gravy Bones, Shipwrecked Looter) - Expected: 58:42

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.