Puffin, Hightail

Puffin, Hightail

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 4-2-0
50%
Meta
+1.6
Perf
2.6
Surp
2.9
Diff
R1
R1 CC
Round 1: Win vs Gabriel Low (Unknown)
Dorinthea Ironsong
R2
R2 CC
Round 2: Win vs Alaric Ng (Dorinthea Ironsong) - Expected: Not enough data (9 matches)
Cindra, Dracai of Retribution
!
30:70
R3 CC
Round 3: Win vs Willis Tay (Cindra, Dracai of Retribution) - Expected: 32:68, underdog victory
Cindra, Dracai of Retribution
30:70
R10 CC
Round 10: Loss vs Timothy Teo (Cindra, Dracai of Retribution) - Expected: 32:68
Dash I/O
55:45
R11 CC
Round 11: Win vs Daniel Toh (Dash I/O) - Expected: 56:44
Arakni, 5L!p3d 7hRu 7h3 cR4X
15:85
R12 CC
Round 12: Loss vs Ivan Teo (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 17:83
dropped 2-3-0
40%
Meta
+0.1
Perf
1.5
Surp
0.4
Diff
Prism, Awakener of Sol
60:40
R1 CC
Round 1: Win vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 60:40
Prism, Awakener of Sol
60:40
R2 CC
Round 2: Win vs Daniel Ooi (Prism, Awakener of Sol) - Expected: 60:40
Arakni, 5L!p3d 7hRu 7h3 cR4X
15:85
R3 CC
Round 3: Loss vs Aaron Lee (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 17:83
Jarl Vetreiði
25:75
R10 CC
Round 10: Loss vs Christopher Ng (Jarl Vetreiði) - Expected: 23:77
Cindra, Dracai of Retribution
30:70
R11 CC
Round 11: Loss vs Keith Tan (Cindra, Dracai of Retribution) - Expected: 32:68
dropped 2-1-0
67%
Meta
+0.6
Perf
1.2
Surp
1.1
Diff
Marlynn, Treasure Hunter
R1
R1 CC
Round 1: Win vs Jia sheng Hoe (Marlynn, Treasure Hunter) - Expected: Not enough data (7 matches)
Cindra, Dracai of Retribution
30:70
R2 CC
Round 2: Loss vs Keith Tan (Cindra, Dracai of Retribution) - Expected: 32:68
Prism, Awakener of Sol
60:40
R3 CC
Round 3: Win vs Aloysius Goh (Prism, Awakener of Sol) - Expected: 60:40

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.