Gravy Bones, Shipwrecked Looter

Gravy Bones, Shipwrecked Looter

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

50%
Meta
+0.3
Perf
1.7
Surp
1.2
Diff
Prism, Awakener of Sol
35:65
R1 CC
Round 1: Loss vs Kristaps Štils (Prism, Awakener of Sol) - Expected: 37:63
R2
R2 CC
Round 2: Win vs None (Unknown)
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Win vs Vladimirs Titovs (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
Ira, Scarlet Revenger
40:60
R7 CC
Round 7: Loss vs Jurgis Krikis (Ira, Scarlet Revenger) - Expected: 38:62
5th 1-3-0
50%
Meta
-0.7
Perf
1.6
Surp
0.4
Diff
Fang, Dracai of Blades
35:65
R1 CC
Round 1: Loss vs Miks Kļavsons (Fang, Dracai of Blades) - Expected: 33:67
Kayo, Armed and Dangerous
55:45
R2 CC
Round 2: Win vs Leonids Samarins (Kayo, Armed and Dangerous) - Expected: 57:43
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Loss vs Jaroslavs Zaharenkovs (Gravy Bones, Shipwrecked Looter) - Expected: 50:50 (mirror match)
Fang, Dracai of Blades
35:65
R7 CC
Round 7: Loss vs Miks Kļavsons (Fang, Dracai of Blades) - Expected: 33:67
dropped 1-2-0
67%
Meta
-0.7
Perf
1.7
Surp
1.0
Diff
Levia, Shadowborn Abomination
40:60
R1 CC
Round 1: Loss vs Aleksejs Titovs (Levia, Shadowborn Abomination) - Expected: 40:60
Victor Goldmane, High and Mighty
!!
75:25
R2 CC
Round 2: Loss vs janis bernhards (Victor Goldmane, High and Mighty) - Expected: 77:23, favorite upset
R3
R3 CC
Round 3: Win vs None (Unknown)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.