Blaze, Firemind

Blaze, Firemind

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-2-0
100%
Meta
+2.0
Perf
4.0
Surp
3.0
Diff
Gravy Bones
R1
R1 Blitz
Round 1: Win vs Juan Carlo Hernandez (Gravy Bones) - Expected: Not enough data (1 matches)
Kayo
R2
R2 Blitz
Round 2: Win vs Harvey Jade Jadena (Kayo) - Expected: Not enough data (9 matches)
Dorinthea
R3
R3 Blitz
Round 3: Win vs Mark Angelo Gonzales (Dorinthea) - Expected: Not enough data (3 matches)
Florian
R4
R4 Blitz
Round 4: Loss vs Renz Mascardo (Florian) - Expected: Not enough data (1 matches)
Fang
R5
R5 Blitz
Round 5: Win vs Ralph Gomeri (Fang) - Expected: Not enough data (2 matches)
Data Doll MKII
R6
R6 Blitz
Round 6: Win vs Nathan Ormille Busmente (Data Doll MKII) - Expected: Not enough data (3 matches)
Zen
R7
R7 Blitz
Round 7: Win vs Oniel De Leon (Zen) - Expected: Not enough data (1 matches)
Kayo
R8
R8 Blitz
Round 8: Loss vs Jonathan Malabed (Kayo) - Expected: Not enough data (9 matches)
100%
Meta
-1.0
Perf
2.0
Surp
0.8
Diff
Arakni, Solitary Confinement
R1
R1 Blitz
Round 1: Loss vs Josiah Jr Gosingtian (Arakni, Solitary Confinement) - Expected: Not enough data (4 matches)
Kayo
R2
R2 Blitz
Round 2: Loss vs Joel Guzman (Kayo) - Expected: Not enough data (9 matches)
Fang
R3
R3 Blitz
Round 3: Win vs Stephen Brian Lim (Fang) - Expected: Not enough data (2 matches)
Cindra
R4
R4 Blitz
Round 4: Loss vs arthur Sarenas (Cindra) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.