Oscilio, Constella Intelligence at Calling: São Paulo 2025

Oscilio, Constella Intelligence
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
13th • 9-3-0
58%
Meta
+3.6
Perf
6.3
Surp
6.5
Diff
Round 1: Loss vs Nestor Mendoza (Zen, Tamer of Purpose) - Expected: 61:39, favorite upset
R3
R3 CC
Round 3: Win vs None (Unknown)
Round 6: Win vs Henrique Rodrigues (Nuu, Alluring Desire) - Expected: 19:81, underdog victory
Round 8: Win vs Carlos Valdenegro (Aurora, Shooting Star) - Expected: 33:67, underdog victory
Round 10: Win vs Maurício Tavares (Aurora, Shooting Star) - Expected: 33:67, underdog victory
Round 11: Loss vs Carlos Eduardo Amaral da Silva (Aurora, Shooting Star) - Expected: 33:67
Meta Fit
58% (7/12 favorable matchups)
Performance
+3.6 Wins (5.4 expected, 9 actual)
Surprise
6.3 total deviation
Difficulty
6.5 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Zen, Tamer of Purpose | 60% | Loss |
| R2 | Cindra, Dracai of Retribution | 45% | Loss |
| R3 | Unknown | 50% | Win |
| R4 | Verdance, Thorn of the Rose | 55% | Win |
| R5 | Vynnset, Iron Maiden | 55% | Win |
| R6 | Nuu, Alluring Desire | 20% | Win |
| R7 | Florian, Rotwood Harbinger | 60% | Win |
| R8 | Aurora, Shooting Star | 35% | Win |
| R9 | Vynnset, Iron Maiden | 55% | Win |
| R10 | Aurora, Shooting Star | 35% | Win |
| R11 | Aurora, Shooting Star | 35% | Loss |
| R12 | Victor Goldmane, High and Mighty | 55% | Win |
Legend
Win
Loss
Draw
Unknown Opponent
!
!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.